Monday, October 4, 2010

Adding Custom Sounds to Crysis Wars


UPDATED 6 Oct 2010::


added: Folders and Naming
added: 1b and 10b to "FMod"
added: 3b & 3c to "Setting Up Flow Graph in Crysis"

Programs Required ::

Links ::


Folders and Naming ::
1. Create a new folder on your local hard drive, and give it a unique name (eg. student id/name)
Note: Don't use underscore or any unusual characters.
2. Your folder name must be the same as your .fev file (.fev file is created by FMod in step 10.), in order for Crysis to play your custom sounds.


FMod ::
1.  Create a new FMod Project
1b.Save it to your Project Folder that you created in step 1 and name it the same. E.g.
2.  Rename your Event Group
3.  Drag your .wav files into your Event Group
4.  In "Events" tab : change OneShot: Yes
5.  In "Event editor" tab : right click sound bar, select Sound Instance Properties : change Loop mode: Oneshot
6. In "Sound definitions" tab : Leave default
7. In "Wave banks" tab : change Bank type: Decompress into memory
8. In "Wave banks" tab : change Compressions: ADPCM
9. In "Wave banks" tab : change Optimize sample rate: Yes
10. Select Build > Build Project
10b. If you are not building your sound files for the first time, then you will have to "Clean Build Files" first. This will delete any existing built files.

Setting Up Sound Folder for Crysis ::
1.  Make a new folder in your "Game" folder
2.  Rename it to "Sounds"
3.  Copy your FMod Project Folder to here. (make sure you have "built" your project in FMod)

Setting Up Flow Graph in Crysis ::
1.  In Flow Graph Editor add a new node: Sound: PlaySoundEvent
2.  Assign it to Graph Entity/Local Player (location at which you want sound to be played)
3.  Browse to your SoundEvent and click ok
3b. If you cannot see your Project Folder in the Crysis Sound Browser, try clicking refresh.
3c. If you cannot play your sounds in the Crysis Sound Browser, try restarting Crysis.
4.  Now you can play your sound in game by triggering the "Play" input.

    Wednesday, September 29, 2010

    Here is a simple method to highlight objects over which your mouse cursor is hovering.

    It requires the Flow Graph Plugin System (FGPS) for Crysis Wars. Make sure you get version 1.1.0.5!!!






    Monday, September 13, 2010

    "Senses and Lenses"

    A sense of place can be in the form of a cognitive consciousness (or intellectual abstraction), but full appreciation of the meaning of place can only be experienced through the senses – the smell, taste, feel, sound, sight and spiritual dimensions of place – that we all experience whether we are aware of them or not.
     
    We have used “senses of place” to be a metaphor to include all the different ways of experiencing, embodying and manifesting place. Equally, ‘lenses’ is a metaphor for the different ways of looking at place or representing place – at different scales, from different disciplinary perspectives, using different media, and from the perspectives of different actors.

    Vanclay, F., Conference Handbook, Senses of place: exploring concepts and expressions of place through different senses and lenses, April 2006, Hobart. p 1.

    Thursday, August 5, 2010

    Blog Addressed

    Welcome to BENV2423 2010 S2.

    If you are in my tutorial group, please add your blog address as comments below.


    Alexandrou,Demetra
    Ashmore,Geoffrey
    Cheung,Dominic
    Chung,Sunhwa
    Doroudgar,Laleh
    Gormly,Daniel Jacob
    Harris,Kristin A
    Igarashi,Yuki
    Kavetsos,Harry
    Lawson,Shannon Bianca
    Manhuyod,Ian Kenneth
    N Pakeri,Suren
    Pavlovic,Danilo
    Rudi,Adel Zekri
    Sieczko,Jeremiasz
    Ta,Alwyn
    Williams,Steven Mark
    +Savas Stavridis

    You can also email them to me: vinh.x.nguyen@unsw.edu.au

    Thanks